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Profits: In general delivery missions greatly range in payout. In my experience, they should ONLY be done when Option 1 is not available or if you really don’t like combat. My friend is a big fan of delivery missions but even with his tenacity he only manages to earn 30-40k credits per hour due to long travel times (and missions sometimes glitch out). Try your best to avoid missions that send you across the entire system when carrying just one or two packages, as the QT travel time in small ship will lower your profit by a LOT. After you get a bit more experienced: when taking missions, check the delivery destinations and take a few missions (up to as many as you think you can handle) at once. There are often times where you can take many boxes at once and deliver them to areas around another planetary body which makes the long distance travel worth it and increases profit. Just don’t take too many or you might not make it!
World design (Procedural Generation Tech): I was amazed by the beautiful worlds of Skyrim, Witcher 3, AC Unity, The Division and Red Dead Redemption 2. Some people just like to rush through the content, but I like to enjoy the scenery and appreciate all the little details. That is what I believe is Star Citizen’s biggest strength. they have managed to create such a beautiful world already and we are still just talking about the first of a 100 star systems! We have gas giant planets, rocky worlds, tundra worlds, lush green planets, ocean worlds, toxic polluted hellscapes and even an ecumenopolis (planet wide city). These are not just 100-200km long maps, these are entire planets and moons that are thousands of miles in circumference. The only way to build on such scale is by using procedural generation technologies. The best thing about these algorithms is that you can keep tweaking them and see your planets become better and better. We already have canyons, lakes, oceans, caves and even rivers and roads that are procedurally generated and they get better with almost every successive patch.
As much as the visuals and animation are stunning, it also lacks realism based on physics. Granted, it’s a game, so most casuals will not make a fuss about it, but if you are a hardcore gamer, it can bother you because it takes away some part of the realistic gaming experience. If you want to reach the expert level, that won’t because the learning curve is very steep. Also, your character will not level up because you performed some tasks or made some kills. The game does not have a character leveling up feature, and it’s the same thing for flying your ship. Previous flight experience is not going to help you at all.
If you want to get a feeling of what’s it like, think “space opera”. Personally, I think the combat is closer to Battlestar Galactica than Star Trek or Star Wars but with the benefit of hundreds of millions of dollars in additional funding and decades of tech advancement. Capital ship combat is designed like WW2 style gun battles between battleships or cruisers. Big guns firing hundreds of shots at each other, while smaller fighters buzz around, torpedos fly and miss and anti-fighter Gattling guns light up the darkness. It doesn’t get better than this. But bigger is not always better. Capital ships have a big target on their backs and as WW2 taught us, big ships are vulnerable to bombers and torpedos and need adequate fighter escorts. Losing a capital ships is going to be a costly affair. You can insure it, but it will still need to be rebuilt by a factory and you might still have to replace components or upgrades and the experienced crew you lost. Which is why you have to be deliberate with how you utilize your bigger toys and might still want to use your smaller ships most of the time. See extra info on https://www.mmopixel.com/.